Update #2


Level Design:

The level design in our game was first planned out in a spread sheet. After a couple iterations of designs for each level, we settled on the designs that you can see here. You'll notice that most of the colored tiles in our level designs have letters. These are to help denote what each square should represent. For example the purple tiles denote a terrain piece and its letter specifies whether it will be a (B)uilding or a (V)ehicle. Some colored tiles are not labelled with letters. The light blue tiles for instance are meant to be natural walls while the red tiles denote where the enemies will come from. From there, we had to actually build the levels in unity while making sure that the scale between all our structures and enemies felt correct. You will see from the images how the transition from planning to actually building can really make the scene come to life. One thing we really wanted to accomplish with level design was a natural scaling of difficulty as the levels progress. This can be seen where the first level only has a small corner for enemies to come from while the third level has enemies coming from all sides.

This game will be fully playable on the date of the Florida Polytechnic University's Game Expo, December 4th. There will be voting online during the event and we hope to see your support!

Get Desolate Exodus

Leave a comment

Log in with itch.io to leave a comment.